Please see the instructions page for reasons why this item might not work within Hearts of Iron IV. Current visibility: Hidden. This item will only be visible to you, admins, and anyone marked as a creator. Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. Description Discussions 47 Comments Change Notes. Description Discussions Comments Change Notes. Ellephono 4 Nov pm. Ellephono: In that case go to the release thread listed in the description and upload log.
Ellephono 3 Nov pm. Ellephono: The mod folder is whatever you've set it to be on your system. Ellephono 2 Nov pm. Its not popping up in playset what is the link to the mod folder i wanna make sure its correct. Once that's done, go back to the forum thread and upload log. I've tried the solution proposed in the forum for when you run the mod but its just vanilla HOI4.
However, now all mods say "missing descriptor file. I have a problem, the map loads as if it was vanilla hoi4, and it creates a mod as well as a folder, is this supposed to happen? I found it last night after I made the comment. Such search for it on the forums or workshop. Would there be any way to add this mod series to imperator rome? It is only visible to you.
If you believe your item has been removed by mistake, please contact Steam Support. This item is incompatible with Hearts of Iron IV. Please see the instructions page for reasons why this item might not work within Hearts of Iron IV. Current visibility: Hidden. This item will only be visible to you, admins, and anyone marked as a creator. Popular Discussions View All Ellephono 4 Nov pm. Ellephono: In that case go to the release thread listed in the description and upload log.
Ellephono 3 Nov pm. Ellephono: The mod folder is whatever you've set it to be on your system. Ellephono 2 Nov pm. Its not popping up in playset what is the link to the mod folder i wanna make sure its correct. Once that's done, go back to the forum thread and upload log. I've tried the solution proposed in the forum for when you run the mod but its just vanilla HOI4.
However, now all mods say "missing descriptor file. I have a problem, the map loads as if it was vanilla hoi4, and it creates a mod as well as a folder, is this supposed to happen? There may be support for combining the converter's output with other HoI4 mods. But this will be a low priority, and currently this is completely untested. Forum list Trending Latest New posts. Paradox Wikis.
Hearts of Iron 4 Wiki. Active Wikis. From Hearts of Iron 4 Wiki. Victoria 2 to Hearts of Iron IV converter. Paradox Plaza Thread. Category : Mods. Navigation menu Namespaces Page Discussion. Views Read Edit Edit source View history. Social Media. Victoria 2 states will become HoI4 states, replacing the default HoI4 states.
In cases where the Vic2 state is split between two owners, the state will permanently become two HoI4 states. Unowned areas in Vic2 are left unowned in HoI4. This tag's only purpose is to make unowned areas playable in HoI4. State names come from the Vic2 states. With old versions of the converter, if the state was split, all pieces would receive the name for the full state: so 'French Guyana' and 'English Guyana' would both become 'Guyana' in HoI4.
With the current version of the converter, the split states if any will be named as they were in Vic2 and therefore be 'French Guyana' and 'English Guyana'.
In general, cores simply transfer over. If a country has a core on a single province within a Vic2 state, they will receive a core on the whole HoI4 state. However, in cases where multiple Vic2 provinces become a single HoI4 province, the core may be removed to avoid creating boundary conflicts that didn't exist in Vic2.
Countries that do not exist lose all their cores. Cores are turned to claims if the core country does not own the state nor does it have cores on a significant part of said state.
Countries may have puppet dominions generated e. British Central Africa if they own at least three states in a given oversea region. Each state gets one 'factory slot' per , people living in the state. If there are not enough slots for the factories see factory conversion below , then the number of slots will be increased to two more than the total number of factories. The state will become the smallest region that can hold these industry slots.
All states get a VP with a base value of one: if the state is a core of its owner, it gets the value increased by two for every two factories in the state, the value is increased by one capital states get five more added to their VP, with Vic2 great powers getting an additional five capital VPs are handed out based on a country's relative strength in the world, the strongest getting Infrastructure is determined by several items: All states start with three infrastructure For every two levels of rail in Vic2, one infrastructure is added this uses the average rail level of the state from Vic2 An additional level is given for having more than four factories Another level level is given for having more than six factories A third level is given for having more than ten factories.
States receive air bases from several items: For every four factories in a state, one level of airbase is added If the infrastructure is greater than five, one level of airbase is added All countries get five levels of airbase added to their capital state Great powers get an additional five levels of airbase in their capital state.
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